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Dae Hoon Lee

Concept Artist & Illustrator


I've been working for over 15 years as a Concept Artist in the game industry.

I have many experiences with many different kinds of projects like pc games, web games, mobile games, card games even Theme Park design(Attraction Design) 

My strong points are character design, creature design, and excellent imagination.
 

  • 화이트 페이스 북 아이콘
  • 화이트 유튜브 아이콘
  • 화이트 인스 타 그램 아이콘
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PROFESSIONAL EXPERIENCE

 

 

2017.07 - present

Senior Concept Artist  |  NC soft, Republic of Korea.

Character concept art for MMORPG Lineage 2 Mobile


2016.07 - 2017.07

Senior Concept Artist  |  PLUM company, Republic of Korea.
Visual concept art, environment concept art, character concept art, illustration, Interior design.


2015.06 - 2016.07

Lead Concept Artist  |  NARSHA games, Republic of Korea.
Character concept art, environment concept art for RPG mobile game 'Masquerade'


2014.04 - 2015.06

Lead Concept Artist  |  WEMADE entertainment, Republic of Korea.
Character concept art, illustration for RTS mobile game (Untitle)


2012.04 - 2012.11

Senior Concept Artist  |  NC soft, Republic of Korea.

Creature concept art for PC MMORPG 'Blade&soul'


2008.08 - 2012.04

Senior Concept Artist  |  BLUEHOLE studio, Republic of Korea.
Creature concept art, character concept art, illustration for PC MMORPG ‘TERA’’


2005.08 - 2008.08

Senior Concept Artist  |  WEMADE entertainment, Republic of Korea
Creature concept art, environment concept art, illustration for PC MMORPG ‘NED’

 

2003.06 - 2005.06

Concept Artist  |  SOFTON entertainment, Republic of Korea.

Environment concept art for PC MMORPG (Untitle)

 

2002.06 - 2003.06

 2D designer  |  METHOD21, Republic of Korea.

Character design, 2D resource design for web casual game

 

2000.12 - 2002.03

2D designer  |  DURY soft, Republic of Korea.

Character design, 2D resource design for PC kids casual game.

 

OTHER PROFESSIONAL EXPERIENCE

 

2021

- Commercial of Hyundai 'STARIA' MPV concept art freelance, Character, Costume concept art.

2017

- Studio CAN-G concept art freelance, mobile RPG creature concept design.

- PLUM company concept art freelance, theme park attraction design, character concept art.


2016

- PLUM company concept art freelance, theme park attraction design, character concept art, environment concept art.

- COMPASS concept art freelance, creature concept design


2015

- VALUE games concept art freelance, mobile RPG 'Summoners saga' card illustration.

- Studio CAN-G UI design freelance, game UI icon design (skill, item)

- PLAY PIE GAMEZ concept art freelance, mobile RPG 'Million Arthur' card illustration.

- PLUM company concept art freelance, kids cafe 'Ice age' interior concept design.


2014

- Concept art instructor at D.nomade creature concept design academy.

- Concept art instructor at Art MONG game character design academy. 

- CYBERagent illustration freelance, mobile RPG card illustration.


2013

- Every Fun UI design freelance, 'Heart of dragon' game UI icon design (skill, item)

- GRAVITY UI design freelance, 'Tower of ascension' game UI icon design (skill, item)

- Concept art instructor at SAGE (Sogang game univ) game character design academy


2012

- Concept art instructor at ART One story game character design academy.

- Applibot illustration freelance, mobile RPG card illustration.


2011

- NCsoft concept art freelance, 'Aion' creature concept art.

- Npluto concept art freelance, 'Call of Chaos' creature concept art.

- WEMADE entertainment concept art, UI design freelance, 'Icarus' creature concept art, UI icon design (skill, item, etc)

 

2010

- EYA soft concept art freelance, 'Iris', 'Obelisk' character, environment concept art.

- NEOWIZ pantavision 'DJMAX' character design, animation Conti, scene design illustration.

 

2008

- ICONIX illustration freelance, PC package game card illustration.

- INTEL concept design freelance, webpage concept design for pormo.

 

WORKSHOP

 

2020

FAR EAST Univ, game concept design workshop speaker

2017

SAGE (Sogang game univ), concept art & game creature design workshop speaker

 

EDUCATIONAL BACKGROUND

 

2017

Kyung-min college, digital cartoon department graduated, Korea

2015

Sejong cyber-college, game video contents department graduated, Korea​

 

PUBLICATIONS

 

EXPOSE vol 2

Ballistic Publishing

 

DIGITAL GAME CREATURE DESIGN (concept art)

Gil-but

 

ADDITIONAL HONORS AND AWARDS

 

2004

NEXON Art Contest 1st award

 

2007

PISAF (Puchun international student animation festival) runner-up

2008

DOMINANCE WAR 3 Top 10 of the world ranks.

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